Score: 0

Robots-JU FLL Scoreboard

M1
Shark-transport
M2
Service dog
M3
Animal conservation
M4
Feeding
M5
Biomimicry
M6
Milking automation
M7
Panda release
M8
Camera recovery
M9
Training and research
M10
Bee keeping
M11
Prosthesis
M12
Seal
M13
Milk in base
M14
Milk on the ramp
M15
Manure
PE
Penalties

M1 Shark-transport

Move the shark to her new home not touching her tank’s walls

  • Visible at the end of the match
  • Nothing is ever allowed to touch the shark except the tank !

M2 Service dog

Drive past the visually impaired man, and the dog will do her job

  • Visible at the end of the match
  • The fence is positioned horizontally on the mat because the robot has completely crossed it from the west, after traveling between the barriers

M3 Animal conservation

During the match, participating robots make the trays switch places. A switch is officially successful when the red axle causes the system to stop. Robots then have the option of removing the received animal and replacing it with a different animal for switching. The referee resets the red axle

Two identical animals are completely on the same side*+20
0
0
1
+20
2
+40
3
+60
4
+80
5
+100
  • Visible at the end of the match
  • Both teams get points for all pairs
  • Each pair must be created through rotation of the animal conservationmission model
  • *Side = is anywhere completely south of the symmetric line between fields, including that field’s storage areas

M4 Feeding

Deliver the food from the refrigerator to target animal areas

A piece of food is completely in a target area+10
0
0
1
+10
2
+20
3
+30
4
+40
5
+50
6
+60
7
+70
8
+80
  • Visible at the end of the match
  • Areas do not include the rectangles
  • If multiple pieces of food are in one area, all must match each other

M5 Biomimicry

White (mechanical) gecko on the biomimicry Wall, and/or by seeing if the robot itself can get onto the wall

  • Visible at the end of the match
  • For an object to score, no part of it may be in contact with anything but the biomimicry wall and/or green gecko, except two scoring objects may be in contact with each other

M6 Milking automation

Guide the cow into the machine, then spin the machine until milk comes out. If you spin too far, manure also comes out

  • Visible at the end of the match
  • The robot’s only movement of the milk and/or manure came by moving the red lever

M7 Panda release

Convert the panda’s scene from facility care and observation to open wilderness

  • Visible at the end of the match

M8 Camera recovery

Bring the camera into base

  • Visible at the end of the match

M9 Training and research

Bring the trainer and the dog and/or the zoologist and/or the manure samples into the training & research area

The manure samples are completely in the training & research area+5
0
0
1
+5
2
+10
3
+15
4
+20
5
+25
6
+30
7
+35
  • Visible at the end of the match
  • Only one manure sample may be transported at a time
  • Only disc-shaped manure counts as samples

M10 Bee keeping

Place the bee on the beehive and get the honey out

  • Visible at the end of the match
  • Only one option counts

M11 Prosthesis

Fit the prosthesis where the legs of the pet (our little friend) should be, and send the pet to its place on the farm

  • Visible at the end of the match
  • Only one option counts

M12 Seal

Bring the seal into base

  • Visible at the end of the match

M13 Milk in base

Bring all 3 milk container into base

  • Visible at the end of the match

M14 Milk on the ramp

Bring all 3 milk container on the ramp

  • Visible at the end of the match

M15 Manure

Transport 7 manure samples into the training and research area

  • Visible at the end of the match

Penalties

If the team interrupts the robot, there places one of the removed samples in the white triangle, in the southeast, as a permanent/untouchable interruption penalty. You can get up to five penalties.

Penalty points-6
0
0
1
-6
2
-12
3
-18
4
-24
5
-30
  • After the match the referee puts the not given penalties (manure samples into the training and research station)